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Gaming literacies: A game design study in action

. Journal of Educational Multimedia and Hypermedia, 16 (3): 301-322 (July 2007)

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This is not a game: play in cultural environments., and . DiGRA Conference, (2003)Toward an Ecology of Gaming. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Multiplayer Play: Designing Social Interaction in Games., and . DiGRA Conference, (2005)Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-23 (2022)Connected learning: An agenda for research and design, , , , , , , , and . The Digital Media and Learning Research Hub Reports on Connected Learning, (2013)Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16 (3): 301-322 (July 2007)24-1: The Flashback Game Jam.. DiGRA Conference, (2005)Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games., , , and . CHI, page 595. ACM, (2018)Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media., , and . IDC, page 289-297. ACM, (2023)CyberHuman dance series: an articulation of body, space, and motion in performance., and . SIGGRAPH Visual Proceedings, page 130. ACM, (1997)