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Towards the automatic generation of card games through grammar-guided genetic programming.

, , , and . FDG, page 360-363. Society for the Advancement of the Science of Digital Games, (2013)

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Neural Networks Evolutionary Learning in Chess Game., , and . MLMTA, page 148-153. CSREA Press, (2003)GEnI: A framework for the generation of explanations and insights of knowledge graph embedding predictions., , and . Neurocomputing, (2023)Prediction and Decision-Making in Intelligent Environments Supported by Knowledge Graphs, A Systematic Review, , , and . Sensors, 19 (8): 1774 (2019)The Impact Of Applying An Instructional Model In Distance Learning: A Case Study., , , and . e-Learning, page 189-192. IADIS, (2008)Initialization Method for Grammar-Guided Genetic Programming., , , and . SGAI Conf., page 32-44. Springer, (2006)Optimum binary codification for genetic design of artificial neural networks., , , and . KES, page 844-847. IEEE, (2000)Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves., , and . IWINAC (2), volume 5602 of Lecture Notes in Computer Science, page 188-197. Springer, (2009)Grammar-guided evolutionary automatic system for autonomously building biological oscillators., and . IEEE Congress on Evolutionary Computation, page 1-7. IEEE, (2010)Towards the automatic generation of card games through grammar-guided genetic programming., , , and . FDG, page 360-363. Society for the Advancement of the Science of Digital Games, (2013)Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 1-8. Springer, (2014)