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Theory-based approach for assessing cognitive load during time-critical resource-managing human-computer interactions: an eye-tracking study.

, , , , and . J. Multimodal User Interfaces, 17 (1): 1-19 (March 2023)

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Computers in mathematics education - Training the mental number line., , , and . Comput. Hum. Behav., (2015)The use of a digital dance mat for training kindergarten children in a magnitude comparison task., , , , and . ICLS (1), page 105-112. International Society of the Learning Sciences / ACM DL, (2010)Learning and development of embodied numerosity., , , , , , and . Cogn. Process., 13 (Supplement-1): 271-274 (2012)Mastery of structured quantities like finger or dice patterns predict arithmetic performance., , , and . Cogn. Process., 22 (1): 93-104 (2021)Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop., , , , , and . CHI, page 551. ACM, (2018)Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students., , , , and . WiPSCE, page 12:1-12:6. ACM, (2023)Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures., , , , , , , and . ICMI, page 154-163. ACM, (2019)Teaching primary school children about computer viruses: preliminary results of an intervention study., , , , , and . WiPSCE, page 21:1-21:2. ACM, (2020)A Fun-Accuracy Trade-Off in Game-Based Learning., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 167-177. Springer, (2018)A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 117-128. Springer, (2019)