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Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.

, , , , , and . VR, page 136-142. IEEE Computer Society, (2018)

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Dynamic Control of Captured Motions to Verify New Constraints., , and . Gesture Workshop, volume 3881 of Lecture Notes in Computer Science, page 200-211. Springer, (2005)Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality., , , , , and . VR, page 622-629. IEEE, (2019)Fast inverse kinematics and kinetics solver for human-like figures., and . Humanoids, page 38-43. IEEE, (2005)Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement., , , , , and . Presence Teleoperators Virtual Environ., 19 (3): 243-252 (2010)Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance., , , and . Presence Teleoperators Virtual Environ., 19 (4): 281-290 (2010)Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping., , , , , and . Int. J. Virtual Real., 8 (4): 43-48 (2009)CuDi3D: Curvilinear displacement based approach for online 3D action detection., , , and . Comput. Vis. Image Underst., (2018)Real Handball Goalkeeper vs. Virtual Handball Thrower., , , , , , and . Presence Teleoperators Virtual Environ., 12 (4): 411-421 (2003)Early Recognition of Untrimmed Handwritten Gestures with Spatio-Temporal 3D CNN., , and . ICPR, page 1636-1642. IEEE, (2022)AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control., , , , and . SIGGRAPH Asia Posters, page 6:1-6:2. ACM, (2022)