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Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection.

, , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)

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Platform Design: Creating Meaningful Toolboxes When People Meet.. Malmö University, Sweden, (2018)From "Explainable AI" to "Graspable AI"., , , , , , , and . TEI, page 69:1-69:4. ACM, (2021)Positioning Technologies in Learning., , , and . WMTE, page 161-162. IEEE Computer Society, (2002)Mobile Haptic Technology Development through Artistic Exploration., , , and . HAID, volume 7468 of Lecture Notes in Computer Science, page 31-40. Springer, (2012)Stitchies: towards telehaptic performativity., , , and . TEI, page 327-329. ACM, (2014)TinyML4D: Scaling Embedded Machine Learning Education in the Developing World., , , , , , , , , and 31 other author(s). AAAI Spring Symposia, page 508-515. AAAI Press, (2024)Components for a ubiquitous learning environment., , and . HCI (4), page 334-338. Lawrence Erlbaum, (2003)Pedagogy of IoT Through Prototypes: Experiences in teaching and kits for learning about IoT ages 10 to 99.. IOT Companion, page 4:1-4:5. ACM, (2020)Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Beyond prototyping boards: future paradigms for electronics toolkits., , , , , and . CHI Extended Abstracts, page 333:1-333:6. ACM, (2023)