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Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.

, , , and . VR, page 73-74. IEEE Computer Society, (2012)

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Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction., , , , , , , , and . VR Workshops, page 257-263. IEEE, (2021)Experiencing Presence in a Virtual Reality Music Video., and . VR Workshops, page 86-89. IEEE, (2021)Sound design and perception in walking interactions., , , , , and . Int. J. Hum. Comput. Stud., 67 (11): 947-959 (2009)An exploration of input conditions for virtual teleportation., , , , and . VR, page 341-342. IEEE Computer Society, (2017)Sound design in virtual reality concert experiences using a wave field synthesis approach., , , , , , , , and . VR, page 363-364. IEEE Computer Society, (2017)A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility., , , , , , , , and . VR, page 507-508. IEEE Computer Society, (2018)The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds., , and . VR, page 81-88. IEEE Computer Society, (2015)Evaluating two alternative walking in place interfaces for virtual reality gaming., , , , and . VR, page 299-300. IEEE Computer Society, (2016)Disguising rotational gain for redirected walking in virtual reality: Effect of visual density., , , , , , , and . VR, page 259-260. IEEE Computer Society, (2016)Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis., , and . Audio Mostly Conference, page 20-27. ACM, (2016)