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Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home., , , , , and . IxD&A, (2018)Exploring User Requirements for Online Cooperation through Social Capital Theory., , , and . IxD&A, (2017)Future Perspectives for Aging Well: AAL Tools, Products, Services - Introduction to the Special Thematic Session., , , , and . ICCHP (2), volume 10897 of Lecture Notes in Computer Science, page 361-364. Springer, (2018)Capture the car!: qualitative in-situ methods to grasp the automotive context., , , , and . AutomotiveUI, page 105-112. ACM, (2011)Look into My Eyes & See, What You Mean to Me. Social Presence as Source for Social Capital., , and . SocInfo, volume 8851 of Lecture Notes in Computer Science, page 183-198. Springer, (2014)Active Corners: Collaborative In-Car Interaction Design., , , , , , and . Conference on Designing Interactive Systems, page 1136-1147. ACM, (2016)Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies., , , and . CSCW Companion, page 473-480. ACM, (2016)Hand and eyes: how eye contact is linked to gestures in video conferencing., , , and . CHI Extended Abstracts, page 127-132. ACM, (2013)The multiple layers of materiality., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 73-76. ACM, (2014)Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD., , , , and . PERSUASIVE, volume 10809 of Lecture Notes in Computer Science, page 255-266. Springer, (2018)