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Virtual Reality Orientation Game for Alzheimer's Disease Using Real-Time Help System.

, , , , , , , and . BFAL, volume 12462 of Lecture Notes in Computer Science, page 13-23. Springer, (2020)

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Emotional State and Behavior Analysis in a Virtual Reality Environment: A Medical Application., , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 287-293. Springer, (2018)Virtual Savannah: An Effective Therapeutic and Relaxing Treatment for People with Subjective Cognitive Decline., , , , , , and . BFAL, volume 12462 of Lecture Notes in Computer Science, page 107-112. Springer, (2020)Toward Real-Time System Adaptation Using Excitement Detection from Eye Tracking., , , and . ITS, volume 11528 of Lecture Notes in Computer Science, page 214-223. Springer, (2019)Virtual Reality Orientation Game for Alzheimer's Disease Using Real-Time Help System., , , , , , , and . BFAL, volume 12462 of Lecture Notes in Computer Science, page 13-23. Springer, (2020)How Do Players' Eye Movements Relate to Their Excitement in a VR Adaptive Game?, , , and . FLAIRS, page 264-269. AAAI Press, (2019)Virtual Reality Game Adaptation Using Neurofeedback., , and . FLAIRS, page 276-281. AAAI Press, (2018)Hypocrates+: A Virtual Reality Medical Education Platform with Intelligent Real-Time Help System., , and . BFAL, volume 12462 of Lecture Notes in Computer Science, page 96-101. Springer, (2020)