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Interactive Modeling of City Layouts using Layers of Procedural Content., , , and . Comput. Graph. Forum, 30 (2): 345-354 (2011)Real-Time Soft Shadows Using Temporal Coherence., , , and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 13-24. Springer, (2009)A Comparative Perceptual Study of Soft-Shadow Algorithms., , , , and . ACM Trans. Appl. Percept., 11 (2): 5:1-5:21 (2014)A Layered Particle-Based Fluid Model for Real-Time Rendering of Water., , and . Comput. Graph. Forum, 29 (4): 1383-1389 (2010)A Survey of Real-Time Hard Shadow Mapping Methods., , and . Comput. Graph. Forum, 30 (1): 169-186 (2011)High-Quality Screen-Space Ambient Occlusion using Temporal Coherence., , and . Comput. Graph. Forum, 29 (8): 2492-2503 (2010)Tessellation-Independent Smooth Shadow Boundaries., , , and . Comput. Graph. Forum, 31 (4): 1465-1470 (2012)Light Space Perspective Shadow Maps., , and . Rendering Techniques, page 143-152. Eurographics Association, (2004)A Survey of Real-Time Hard Shadow Mapping Methods., , and . Eurographics (State of the Art Reports), page 21-36. Eurographics Association, (2010)Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR., , , and . Frontiers Virtual Real., (March 2023)