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Automatic Similarity Detection in LEGO Ducks, , , , , , and . ICCC'20: Eleventh International Conference on Computational Creativity, Association for Computational Creativity (ACC), (Jun 30, 2020)A Comparison of Self-Play Algorithms Under a Generalized Framework., , , , and . IEEE Trans. Games, 14 (2): 221-231 (2022)You May Not Need Ratio Clipping in PPO., , , , , , and . CoRR, (2022)Analytic Manifold Learning: Unifying and Evaluating Representations for Continuous Control., , , , and . CoRR, (2020)Meta-Learning Divergences for Variational Inference., , , , and . AISTATS, volume 130 of Proceedings of Machine Learning Research, page 4024-4032. PMLR, (2021)Player Style Clustering without Game Variables., , , and . Proceedings of the International Conference on the Foundations of Digital Games (FDG) 2020, ACM, (2020)Rolling Horizon Evolutionary Algorithms for General Video Game Playing., , , and . IEEE Trans. Games, 14 (2): 232-242 (2022)How the Business Model of Customizable Card Games Influences Player Engagement., , , , , , , , , and . IEEE Trans. Games, 11 (4): 374-385 (2019)Win or Learn Fast Proximal Policy Optimisation., , and . CoG, page 1-4. IEEE, (2019)Clyde: A Deep Reinforcement Learning DOOM Playing Agent., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)