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Cryptographic mappings with pseudo-inverses, random-number generators and tessellations.. Kybernetika, 18 (6): 485-504 (1982)The Rise of "Worse is Better". (1991)Basketball videos presented on a computer screen appear slower than in virtual reality., , and . Cogn. Process., 23 (4): 583-591 (2022)Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems?, , , , , , , , , and . CHI, page 679:1-679:15. ACM, (2023)Player-Guided AI outperforms standard AI in Sequence Alignment Puzzles., , , , , , , , , and . CI, page 53-62. ACM, (2023)Artificial sentiment: using machines to manage public sentiment on social media at OpenSym 2015.. OpenSym Companion, page 9:1. ACM, (2015)Consciousness and Mood-Influenced Processing.. AAAI Fall Symposia, page 327-331. AAAI Press, (2017)Systematic comparative study of computational methods for T-cell receptor sequencing data analysis., , , , , , and . Briefings Bioinform., 20 (1): 222-234 (2019)Lisp-in-Lisp: High Performance and Portability., , and . IJCAI, page 845-849. William Kaufmann, (1983)Qlisp: An Interim Report., , and . Workshop on Parallel Lisp, volume 441 of Lecture Notes in Computer Science, page 161-181. Springer, (1989)