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Semantic interpretation of eye movements using designed structures of displayed contents.

, , , , and . GazeIn@ICMI, page 17:1-17:3. ACM, (2012)

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Client Selection for Federated Learning with Heterogeneous Resources in Mobile Edge., and . CoRR, (2018)Learning Spatiotemporal Gaps between Where We Look and What We Focus on., , and . IPSJ Trans. Comput. Vis. Appl., (2013)Crowd Density Forecasting by Modeling Patch-based Dynamics., , , and . CoRR, (2019)Prioritized Safe Interval Path Planning for Multi-Agent Pathfinding With Continuous Time on 2D Roadmaps., , and . IEEE Robotics Autom. Lett., 7 (4): 10494-10501 (2022)Precise Multi-Modal In-Hand Pose Estimation using Low-Precision Sensors for Robotic Assembly., , , , , , and . ICRA, page 968-974. IEEE, (2021)L2B: Learning to Balance the Safety-Efficiency Trade-off in Interactive Crowd-aware Robot Navigation., and . IROS, page 11004-11010. IEEE, (2020)MGpi: A Computational Model of Multiagent Group Perception and Interaction., , and . AAMAS, page 1196-1205. International Foundation for Autonomous Agents and Multiagent Systems, (2020)Discovering Objects of Joint Attention via First-Person Sensing., , , and . CVPR Workshops, page 361-369. IEEE Computer Society, (2016)Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces., , , , and . W4A, page 13:1-13:10. ACM, (2018)Modeling Social Group Communication with Multi-Agent Imitation Learning., , and . CoRR, (2019)