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Monotonically Relaxing Concurrent Data-Structure Semantics for Increasing Performance: An Efficient 2D Design Framework.

, , and . DISC, volume 146 of LIPIcs, page 31:1-31:15. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2019)

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Strategies for repeated games with subsystem takeovers implementable by deterministic and self-stabilising automata., , , and . Int. J. Auton. Adapt. Commun. Syst., 4 (1): 4-38 (2011)Dynamic Transparency for 3D Visualization: Design and Evaluation., , and . Int. J. Virtual Real., 8 (1): 75-88 (2009)Mitigating Distributed Denial of Service Attacks in Multiparty Applications in the Presence of Clock Drifts., , and . IEEE Trans. Dependable Secur. Comput., 9 (3): 401-413 (2012)A simple, fast and scalable non-blocking concurrent FIFO queue for shared memory multiprocessor systems., and . SPAA, page 134-143. ACM, (2001)Simple Atomic Snapshots: A Linear Complexity Solution with Unbounded Time-Stamps., , and . ICCI, volume 497 of Lecture Notes in Computer Science, page 582-587. Springer, (1991)Game authority for robust and scalable distributed selfish-computer systems., , , and . Theor. Comput. Sci., 411 (26-28): 2459-2466 (2010)ACM journal on experimental algorithmics special issue on multicore algorithms., and . ACM Journal of Experimental Algorithmics, (2012)pi-Lisco: parallel and incremental stream-based point-cloud clustering., , , and . SAC, page 460-469. ACM, (2022)ScaleJoin: A Deterministic, Disjoint-Parallel and Skew-Resilient Stream Join., , , and . IEEE Trans. Big Data, 7 (2): 299-312 (2021)Reactive Multi-Word Synchronization for Multiprocessors., and . IEEE PACT, page 184-193. IEEE Computer Society, (2003)