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Fast Robust BSP Tree Traversal Algorithm for Ray Tracing.

, , , and . J. Graphics, GPU, & Game Tools, 2 (4): 15-23 (1997)

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Spherical blend skinning: a real-time deformation of articulated models.. SI3D, page 9-16. ACM, (2005)Polypostors: 2D polygonal impostors for 3D crowds., , , , and . SI3D, page 149-155. ACM, (2008)Presenting generalized human activities in virtual environment., , and . SCCG, page 51-58. ACM, (2005)Architectural Styles Dependent Shape Grammar Representation of Facades., and . Eurographics (Posters), page 1-2. Eurographics Association, (2011)DCGI Laboratories at CTU Prague, Czech Republic., and . Eurographics (Lab Presentations), Eurographics Association, (2013)Adaptive mesh subdivision for precomputed radiance transfer., , and . SCCG, page 106-111. ACM, (2004)Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback., , and . ISVC, volume 3804 of Lecture Notes in Computer Science, page 43-50. Springer, (2005)Procedural Generation of Infinite Cities., and . Eurographics (Posters), page 31-33. Eurographics Association, (2011)Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes.. Eurographics (Education Papers), page 25-32. Eurographics Association, (2005)VIS-RT: A Visualization System for RT Spatial Data Structures., , and . WSCG, (2000)