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Directions for Methodological Research in Information Visualization.

, and . IV, page 44-50. IEEE Computer Society, (2008)

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The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence., and . CHI PLAY, page 23-33. ACM, (2015)An empirical evaluation of the User Engagement Scale (UES) in online news environments., and . Inf. Process. Manag., 51 (4): 413-427 (2015)Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)., , , and . Int. J. Hum. Comput. Stud., (2020)Tlk or txt? Using voice input for SMS composition., , , and . Pers. Ubiquitous Comput., 12 (8): 567-588 (2008)Who but not where: The effect of social play on immersion in digital games., , , , and . Int. J. Hum. Comput. Stud., 71 (11): 1069-1077 (2013)A Commentary on Short Questionnaires for Assessing Usability.. Interact. Comput., 25 (4): 312-316 (2013)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement., , , , and . CHI PLAY, page 13-22. ACM, (2015)From the gaming experience to the wider user experience., , and . BCS HCI, page 520-523. ACM, (2009)Patterns for integrating agile development processes and user centred design., , and . EuroPLoP, page 19:1-19:10. ACM, (2015)