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SEPIA, a support for engineering persuasive interactive applications: properties and functions., , , и . EICS, стр. 217-228. ACM, (2016)Stop procrastinating: TILT, time is life time, a persuasive application., , и . OZCHI, стр. 508-516. ACM, (2016)A taxonomy of design methods process models., , , , и . Inf. Softw. Technol., 55 (5): 795-821 (2013)Cocoon, un système de recommandation sensible au contexte: analyse de la valeur par une étude qualitative., , , и . Erog'IA, стр. 211-218. ACM, (2010)Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas., , и . Erog'IA, стр. 77-84. ACM, (2010)Pearly User Interfaces for Cloud Computing., , и . Cloud Computing and Digital Media, Chapman and Hall/CRC, (2014)Supporting Context Changes for Plastic User Interfaces: A Process and a Mechanism., , и . BCS HCI/IHM, стр. 349-363. Springer, (2001)Interface adaptivity by widget promotion/demotion., , , и . EICS, стр. 18:1-18:6. ACM, (2019)Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street'., , , и . INTERACT (3), том 11748 из Lecture Notes in Computer Science, стр. 34-42. Springer, (2019)Exploring a Design Space of Graphical Adaptive Menus: Normal vs. Small Screens., , , и . ACM Trans. Interact. Intell. Syst., 10 (1): 2:1-2:40 (2020)