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Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration.

, , , and . CHI, page 553-560. ACM, (2003)

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Supporting Peer Instruction with Evidence-Based Online Instructional Templates., , and . L@S, page 301-304. ACM, (2016)Scaling short-answer grading by combining peer assessment with algorithmic scoring., , , and . L@S, page 99-108. ACM, (2014)Peer and self assessment in massive online classes., , , , , , , and . ACM Trans. Comput. Hum. Interact., 20 (6): 33:1-33:31 (2013)Programming by a sample: rapidly creating web applications with d.mix., , , and . UIST, page 241-250. ACM, (2007)Shepherding the crowd yields better work., , , and . CSCW, page 1013-1022. ACM, (2012)Suede: a Wizard of Oz prototyping tool for speech user interfaces., , , , , and . UIST, page 1-10. ACM, (2000)Score-Group Framing Negatively Impacts Peer Evaluations., , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 45:1-45:19 (2018)Toolkit Support for Integrating Physical and Digital Interactions., and . Hum. Comput. Interact., 24 (3): 315-366 (2009)Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration., , and . Hum. Comput. Interact., 23 (2): 138-213 (2008)CritiqueKit: A Mixed-Initiative, Real-Time Interface For Improving Feedback., , , , and . UIST (Adjunct Volume), page 7-9. ACM, (2017)