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Trends in Game Tree Search.

, and . SOFSEM, volume 1175 of Lecture Notes in Computer Science, page 255-274. Springer, (1996)

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Another View on the SSS* Algorithm., and . SIGAL International Symposium on Algorithms, volume 450 of Lecture Notes in Computer Science, page 211-220. Springer, (1990)Best-First Fixed-Depth Minimax Algorithms., , , and . Artif. Intell., 87 (1-2): 255-293 (1996)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)Best-First Fixed-Depth Game-Tree Search in Practice., , , and . IJCAI, page 273-281. Morgan Kaufmann, (1995)Classification Based upon Frequent Patterns., and . PRICAI Workshops, volume 2112 of Lecture Notes in Computer Science, page 72-79. Springer, (2000)Game Tree Algorithms and Solution Trees., and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 195-204. Springer, (1998)Nearly Optimal Minimax Tree Search?, , , and . CoRR, (2014)Searching Informed Game Trees., and . ISAAC, volume 650 of Lecture Notes in Computer Science, page 332-341. Springer, (1992)Complexity Analysis of Depth First and FP-Growth Implementations of APRIORI., , and . MLDM, volume 2734 of Lecture Notes in Computer Science, page 284-292. Springer, (2003)Trends in Game Tree Search., and . SOFSEM, volume 1175 of Lecture Notes in Computer Science, page 255-274. Springer, (1996)