Author of the publication

Practical applitudes: case studies of applications of the ZigZag hypermedia system.

, , , and . Hypertext, page 143-152. ACM, (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Belief revision in a micro-social network: Modeling sensitivity to statistical dependencies in social learning., , , and . CogSci, cognitivesciencesociety.org, (2020)SRL Tasks and Activities as a Model of Cognitive Behaviour within ETTHOS., , and . ICALT, page 708-709. IEEE Computer Society, (2012)Proxy-Based Linking in an Adaptive Web-Based Integrated Learning Environment, , , , and . IADIS International Conference e-Society, (2003)The Hybrid Model for Adaptive Educational Hypermedia., , , , and . AH, volume 2347 of Lecture Notes in Computer Science, page 580-585. Springer, (2002)Personally tailored teaching in WHURLE using conditional transclusion., , and . Hypertext, page 163-164. ACM, (2001)An Investigation of Successful Self-Regulated-Learning in a Technology-Enhanced Learning Environment., , , , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Evaluative feedback can improve deductive reasoning., and . CogSci, cognitivesciencesociety.org, (2012)A Bayesian Multilevel Analysis of Belief Alignment Effect Predicting Human Moral Intuitions of Artificial Intelligence Judgements., and . CogSci, cognitivesciencesociety.org, (2022)Towards a Framework to Effective Web-based Distributed Learning., , , , , and . WWW Posters, (2001)Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO., , , , , , and . Int. J. Hum. Comput. Interact., 39 (2): 348-362 (2023)