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How Unique do we Move? Understanding the Human Body and Context Factors for User Identification.

, , , , , , , and . MuC, page 127-137. ACM, (2023)

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How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality., , , , and . MuC, page 37-48. ACM, (2023)I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality., , , , , , and . SUI, page 10:1-10:10. ACM, (2021)Remote VR Studies - A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs., , , , , , , , , and 2 other author(s). CoRR, (2021)Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality., , , , , , , and . CHI, page 1-15. ACM, (2020)Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze., , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality., , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 234-250. Springer, (2021)Altering Non-verbal Cues to Implicitly Direct Attention in Social VR., , , , , and . SUI, page 18:1-18:2. ACM, (2021)How Unique do we Move? Understanding the Human Body and Context Factors for User Identification., , , , , , , and . MuC, page 127-137. ACM, (2023)The Influence of Avatar Personalization on Emotions in VR., , , and . Multimodal Technol. Interact., 7 (4): 38 (March 2023)Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets., , , , , , , and . UIST, page 149-161. ACM, (2021)