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Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.

, , and . Tangible and Embedded Interaction, page 167-174. ACM, (2013)

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The Phenomenology of Remembered Experience: A Repertoire for Design., , and . ECCE, page 11:1-11:8. ACM, (2016)Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design., , , and . ACM Trans. Comput. Hum. Interact., 20 (1): 1:1-1:3 (2013)Moving Tangible Interaction Systems to the Next Level., , , , and . Computer, 46 (8): 70-76 (2013)Exploring Interactive Systems Using Peripheral Sounds., , and . HAID, volume 6306 of Lecture Notes in Computer Science, page 55-64. Springer, (2010)Designing Memory Probes to Inform Dialogue., , and . Conference on Designing Interactive Systems, page 889-901. ACM, (2017)Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study., , , , and . Conference on Designing Interactive Systems, page 2611-2624. ACM, (2023)Design Directions for Media-Supported Collocated Remembering Practices., , and . TEI, page 21-30. ACM, (2017)Towards a more cherishable digital object., , , and . Conference on Designing Interactive Systems, page 655-664. ACM, (2012)Designing to support reasoned imagination through embodied metaphor., , , , , and . Creativity & Cognition, page 275-284. ACM, (2009)Stimulating Photo Curation on Smartphones., , , , , and . CHIIR, page 255-259. ACM, (2019)