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Creating a Computer Game Design Course

, , and . Proceedings of the New Zealand Game Developers Conference, NZGDC, (2004)

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Diving Into The Twilight Zone VR for Marine Biology., , , , and . VRST, page 50:1-50:2. ACM, (2023)The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education., and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 86-95. Springer, (2013)Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces., and . ISS Companion, page 72-75. ACM, (2022)Dementia Games: A Literature Review of Dementia-Related Serious Games., and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 15-27. Springer, (2013)Collaborative learning in VR for cross-disciplinary distributed student teams., , and . VR Workshops, page 320-325. IEEE, (2021)The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening., and . AVR (1), volume 10324 of Lecture Notes in Computer Science, page 457-472. Springer, (2017)A Taxonomy of Serious Games for Dementia., and . GFHEU, page 219-232. Springer, (2013)WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games., and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Mechanisms for Memory Consolidation., and . New Zealand Computer Science Research Students' Conference, page 30-37. University of Waikato, (1999)The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care., , and . HCI (26), volume 9194 of Lecture Notes in Computer Science, page 15-26. Springer, (2015)