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Emotional Experience Design of Medical Working Space Based on Color Semantics.

, , , and . AHFE (2), volume 260 of Lecture Notes in Networks and Systems, page 779-787. Springer, (2021)

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Study on Interaction Design of SANGFOR Institute Based on Mental Model., , , , and . AHFE (21), volume 972 of Advances in Intelligent Systems and Computing, page 365-374. Springer, (2019)Hybrid Optimization-Based GRU Neural Network for Software Reliability Prediction., , , , and . ICPCSEE (2), volume 1258 of Communications in Computer and Information Science, page 369-383. Springer, (2020)Research on the Design and Application of Persuasive Game in Calligraphy Learning., , and . AHFE (17), volume 1217 of Advances in Intelligent Systems and Computing, page 473-479. Springer, (2020)Online choice decision support for consumers: Data-driven analytic hierarchy process based on reviews and feedback., , , and . J. Oper. Res. Soc., 74 (10): 2227-2240 (October 2023)Research of supplier fuzzy evaluation based on customer satisfaction., , , and . IEEM, page 1770-1774. IEEE, (2011)Research on Information Architecture Based on Graphic Reasoning and Mental Model., and . HCI (28), volume 850 of Communications in Computer and Information Science, page 85-92. Springer, (2018)Gamification Design on Popular Science Education for Children with Hemopathy Based on Serious Game Theory., , and . HCI (37), volume 1419 of Communications in Computer and Information Science, page 216-225. Springer, (2021)The Impact of Gamified AR Format on Engagement for Site Museum Tours., , , , and . HCI (32), volume 14715 of Lecture Notes in Computer Science, page 296-309. Springer, (2024)Enabling joint distribution with blockchain technology in last-mile logistics., , , , and . Comput. Ind. Eng., (January 2024)Interactive preference analysis: A reinforcement learning framework., , , and . Eur. J. Oper. Res., 319 (3): 983-998 (2024)