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Co-Creative Level Design via Machine Learning.

, , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)

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Temporal Game Challenge Tailoring., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)From Linear Story Generation to Branching Story Graphs., and . IEEE Computer Graphics and Applications, 26 (3): 23-31 (2006)Open-World Planning for Story Generation., and . IJCAI, page 1719-1720. Professional Book Center, (2005)Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning, and . (2018)cite arxiv:1812.01628Comment: Proceedings of NAACL-HLT 2019.Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, and . Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, Edinburgh, Scotland, (2005)Combinets: Learning New Classifiers via Recombination., and . CoRR, (2018)A Python Engine for Teaching Artificial Intelligence in Games.. CoRR, (2015)Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems., and . CoRR, (2017)REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism., , , and . ACM SIGACCESS Access. Comput., (2011)An Ontology of Co-Creative AI Systems., and . CoRR, (2023)