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Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation.

, , , and . CHI, page 4599-4609. ACM, (2016)

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Branching support structures for 3D printing., and . SIGGRAPH Studio, page 9:1. ACM, (2014)SurfCuit: Surface-Mounted Circuits on 3D Prints., and . IEEE Computer Graphics and Applications, 37 (3): 52-60 (2017)Macroscopic and microscopic deformation coupling in up-sampled cloth simulation., , and . Comput. Animat. Virtual Worlds, 25 (3-4): 437-446 (2014)Exploring generative 3D shapes using autoencoder networks.. SIGGRAPH Asia Technical Briefs, page 24:1-24:4. ACM, (2017)Sensitivity-optimized rigging for example-based real-time clothing synthesis., , , , , and . ACM Trans. Graph., 33 (4): 107:1-107:11 (2014)Intelligent tools for creative graphics., , , and . SIGGRAPH Courses, page 15:1-15:11. ACM, (2020)BodyAvatar: creating freeform 3D avatars using first-person body gestures., , , , , , , and . UIST, page 387-396. ACM, (2013)Fast Polygonal Splatting using Directional Kernel Difference., , and . EGSR (DL), page 99-109. Eurographics Association, (2021)Fast Editing of Singularities in Field-Aligned Stripe Patterns., , and . SIGGRAPH Asia, page 37:1-37:8. ACM, (2022)Real-time Image-based Virtual Try-on with Measurement Garment., , , , and . SIGGRAPH ASIA Emerging Technologies, page 13:1-13:2. ACM, (2021)