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Refreshing contextualised IT curriculum with a pervasive game project in Tanzania., and . Koli Calling, page 66-75. ACM, (2011)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles., and . IEEE Trans. Learn. Technol., 13 (4): 804-821 (2020)Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players., , and . Behav. Inf. Technol., 41 (9): 1888-1904 (2022)Integrating parson's programming puzzles into a game-based mobile learning application., , and . Koli Calling, page 158-162. ACM, (2017)A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned., , , , and . IEEE Trans. Games, 12 (4): 386-397 (2020)Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs., , , and . Int. J. Distributed Sens. Networks, (2014)A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems., , and . Sensors, 23 (17): 7532 (September 2023)Context-aware agriculture organizer., , , , and . ICUIMC, page 69:1-69:9. ACM, (2012)An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data., , and . Sensors, 19 (20): 4561 (2019)Establishing a mobile blog system in a distance education environment., and . IJMLO, 2 (2): 149-165 (2008)