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Generating Calligraphic Trajectories with Model Predictive Control., , and . Graphics Interface, page 132-139. Canadian Human-Computer Communications Society / ACM, (2017)Sketching and Layering Graffiti Primitives., , , and . Expressive, page 51-59. Eurographics Association, (2019)FoldSynth: Interactive 2D/3D Visualisation Platform for Molecular Strands., , , , , , , and . VCBM, page 41-50. Eurographics Association, (2015)On Writing and Reading Artistic Computational Ecosystems., , and . Artif. Life, 21 (3): 320-331 (2015)On Mixed-Initiative Content Creation for Video Games., , and . IEEE Trans. Games, 14 (4): 543-557 (2022)Dynamic Graffiti Stylisation with Stochastic Optimal Control., , and . MOCO, page 18:1-18:8. ACM, (2017)Two Decades of Game Jams., , , , , , , and . ICGJ, page 1-11. ACM, (2021)Network Bending: Expressive Manipulation of Deep Generative Models., , and . EvoMUSART, volume 12693 of Lecture Notes in Computer Science, page 20-36. Springer, (2021)CSynth: an interactive modelling and visualization tool for 3D chromatin structure., , , , , , , and . Bioinform., 37 (7): 951-955 (2021)Network Bending: Manipulating The Inner Representations of Deep Generative Models., , and . CoRR, (2020)