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Interpretable Models of Human Interaction in Immersive Simulation Settings., , , , , and . CoRR, (2019)Studying motion with KidVid, a data collection and analysis tool for digitized video., and . CHI Conference Companion, page 13-14. ACM, (1994)Plan recognition in exploratory domains., , , , and . Artif. Intell., 176 (1): 2270-2290 (2012)Investigating physics: an intimate look at an online inquiry-based graduate science course., and . CSCL, page 712-713. International Society of the Learning Sciences, (2002)Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)Data Literacy for Social Justice., , , , , , , , , and 38 other author(s). ICLS, International Society of the Learning Sciences, (2020)Where's the Math in Computer Games?, , and . Hands On!, (1998)Video Laboratories: Tools for Scientific Investigation.. Commun. ACM, 36 (5): 64-65 (1993)Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems., , , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Designing for Playful Math Engagement Across Learning Environments., , , , and . ICLS, International Society of the Learning Sciences, (2020)