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Human Hair Inverse Rendering using Multi-View Photometric data.

, , , , and . EGSR (DL), page 179-190. Eurographics Association, (2021)

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Accelerating Hair Rendering by Learning High-Order Scattered Radiance., , , , , , , and . Comput. Graph. Forum, 42 (4): i-x (July 2023)A Realistic Multi-scale Surface-based Cloth Appearance Model., , , , , , and . SIGGRAPH (Conference Paper Track), page 89. ACM, (2024)Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces., , , and . Comput. Graph. Forum, 31 (4): 1501-1508 (2012)Rendering Evolution at Industrial Light & Magic.. Rendering Techniques, page 19-22. Eurographics Association, (2004)CG crowds: the emergence of the digital extra., , , , and . SIGGRAPH Abstracts and Applications, page 122-123. ACM, (1999)High-Res Facial Appearance Capture from Polarized Smartphone Images., , , , and . CVPR, page 16836-16846. IEEE, (2023)Human Hair Inverse Rendering using Multi-View Photometric data., , , , and . EGSR (DL), page 179-190. Eurographics Association, (2021)Implementing a skin BSSRDF: (or several...).. SIGGRAPH Courses, page 4. ACM, (2005)Crowd and group animation., , , , , and . SIGGRAPH Course Notes, page 34. ACM, (2004)"Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'., and . SIGGRAPH ASIA Computer Animation Festival, page 51:1. ACM, (2016)