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Building the social graph of the History of European Integration: A pipeline for the Integration of Human and Machine Computation.

, , , , , , , , , , , , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)

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Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications., , , , and . CrowdMM@ACM Multimedia, page 9-14. ACM, (2015)Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water., , , and . Comput. Sci. Res. Dev., 33 (1-2): 275-276 (2018)Discovering, Visualizing and Sharing Knowledge throught Personalized Learning Knowledge Maps, , , and . Proceedings of the AAAI Spring Symposium ``Agent-Mediated Knowledge Management (AMKM-2003)'', Berlin, Springer, (2003)To appear 2003.Murmuring Fields rehearsals: building up the mixed reality stage., , and . KES, page 90-94. IEEE, (2000)Building the Social Graph of the History of European Integration - A Pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , and 5 other author(s). SocInfo Workshops, volume 8359 of Lecture Notes in Computer Science, page 86-99. Springer, (2013)enCOMPASS - An integrative approach to behavioural change for energy saving., , , , , , , , and . GIoTS, page 1-6. IEEE, (2017)Improving Energy Efficiency in Tertiary Buildings Through User-Driven Recommendations Delivered on Optimal Micro-moments., , , , , , , , , and 1 other author(s). AIAI Workshops, volume 628 of IFIP Advances in Information and Communication Technology, page 352-363. Springer, (2021)HistoGraph - A Visualization Tool for Collaborative Analysis of Networks from Historical Social Multimedia Collections., , , , , , , , and . IV, page 241-250. IEEE Computer Society, (2014)A Draw-and-Guess Game to Segment Images., , , , and . SocialCom/PASSAT, page 914-917. IEEE Computer Society, (2012)IEEE Access Special Section Editorial: Social Computing Applications for Smart Cities., , , , , , and . IEEE Access, (2019)