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Performance analysis of the ANGEL system for automated control of game traffic prioritisation., , , , and . NETGAMES, page 123-128. ACM, (2007)Regression as Classification: Influence of Task Formulation on Neural Network Features., , , and . AISTATS, volume 206 of Proceedings of Machine Learning Research, page 11563-11582. PMLR, (2023)Differentiable Clustering with Perturbed Spanning Forests., , , and . CoRR, (2023)Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games., and . Advances in Computer Entertainment Technology, page 257-262. ACM, (2004)Outsourcing automated QoS control of home routers for a better online game experience., , and . IEEE Communications Magazine, 46 (12): 64-70 (2008)Bayesian Optimization for Parameter Tuning of the XOR Neural Network., and . CoRR, (2017)Some thoughts on emulating jitter for user experience trials., and . NETGAMES, page 157-160. ACM, (2004)Collateral Damage: The Impact of Optimised TCP Variants on Real-Time Traffic Latency in Consumer Broadband Environments., , and . Networking, volume 5550 of Lecture Notes in Computer Science, page 392-403. Springer, (2009)Regression as Classification: Influence of Task Formulation on Neural Network Features., , , and . CoRR, (2022)An independent H-TCP implementation under FreeBSD 7.0: description and observed behaviour., , , and . Comput. Commun. Rev., 38 (3): 27-38 (2008)