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Building High Effectives Teams Using a Virtual Environment.

, , , , , and . EuroSPI, volume 896 of Communications in Computer and Information Science, page 554-564. Springer, (2018)

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Affective Behavior and Nonverbal Interaction in Collaborative Virtual Environments., , , , and . J. Educ. Technol. Soc., 19 (2): 29-41 (2016)Gamification to Identify Software Development Team Members' Profiles., , , , , and . EuroSPI, volume 896 of Communications in Computer and Information Science, page 219-228. Springer, (2018)Transitioning international software engineering standards to academia: Analyzing the results of the adoption of ISO/IEC 29110 in four Mexican universities., , , , and . Comput. Stand. Interfaces, (2019)Computerized spatial language generation for object location., , and . Virtual Real., 20 (3): 183-192 (2016)Automatic Directions for Object Localization in Virtual Environments., , , and . WorldCIST (2), volume 746 of Advances in Intelligent Systems and Computing, page 397-407. Springer, (2018)Beyond factors that motivate the adoption of the ISO/IEC 29110 in Mexico: An exploratory study of the implementation pace of this standard and the benefits observed., , , , and . IET Softw., 15 (6): 412-427 (2021)A computational model of perceptual saliency for 3D objects in virtual environments., , and . Virtual Real., 22 (3): 221-234 (2018)Building High Effectives Teams Using a Virtual Environment., , , , , and . EuroSPI, volume 896 of Communications in Computer and Information Science, page 554-564. Springer, (2018)An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico., , , , , and . EuroSPI, volume 1442 of Communications in Computer and Information Science, page 439-456. Springer, (2021)Towards an Automated Model to Evaluate Collaboration through Non-Verbal Interaction in Collaborative Virtual Environments., , and . Int. J. e Collab., 12 (4): 7-23 (2016)