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Realism and Texture: Benchmark Problems for Natural Computation.

. UCNC, volume 9252 of Lecture Notes in Computer Science, page 53-65. Springer, (2015)

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Face Stabilization by Mode Pursuit for Avatar Construction., , and . IVCNZ, page 1-6. IEEE, (2018)Realism and Texture: Benchmark Problems for Natural Computation.. UCNC, volume 9252 of Lecture Notes in Computer Science, page 53-65. Springer, (2015)NASA Neural Articulated Shape Approximation., , , , , , and . ECCV (7), volume 12352 of Lecture Notes in Computer Science, page 612-628. Springer, (2020)A Practical Approach to Direct Manipulation Blendshapes., , and . J. Graphics Tools, 16 (3): 160-176 (2012)Scattered data interpolation and approximation for computer graphics., , and . SIGGRAPH ASIA (Courses), page 2:1-2:73. ACM, (2010)Human hand modeling from surface anatomy., , and . SI3D, page 27-34. ACM, (2006)VIPER: Volume Invariant Position-based Elastic Rods., , , , , , , , , and 1 other author(s). Proc. ACM Comput. Graph. Interact. Tech., 2 (2): 19:1-19:26 (2019)Saliency Diagrams., , , and . SIGGRAPH Asia Technical Briefs, page 49-52. ACM, (2019)Real-Time Weighted Pose-Space Deformation on the GPU., , and . Comput. Graph. Forum, 25 (3): 439-448 (2006)A guided synthesizer for blendshape characters., and . SIGGRAPH Talks, page 17. ACM, (2012)