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The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis., , , , , и . Games Res. Pract., 1 (1): 4:1-4:28 (2023)Automatic Similarity Detection in LEGO Ducks., , , , , , и . ICCC, стр. 106-109. Association for Computational Creativity (ACC), (2020)Moral Agents for Sustainable Transitions: Ethics, Politics, Design., , , , , , , , и . CHI Extended Abstracts, стр. 359:1-359:6. ACM, (2023)Contextual Autonomy Support in Video Game Play: A Grounded Theory.. CHI, стр. 3931-3943. ACM, (2016)From game design elements to gamefulness: defining "gamification"., , , и . MindTrek, стр. 9-15. ACM, (2011)The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research.. Games Cult., 12 (6): 521-543 (2017)Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play.. Games Cult., 13 (3): 260-279 (2018)Designing Gamification: Creating Gameful and Playful Experiences, , , , и . Proceedings of the SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), Paris, France, стр. 3263--3266. New York, ACM, (2013)Virtual Communities. Posttraditionale Gemeinschaften Theoretische und ethnografische Erkundungen, VS- Verlag, (2008)Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools., , и . ICCC, стр. 65-72. Association for Computational Creativity (ACC), (2020)