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Combining bimanual manipulation and pen-based inputfor 3D modelling., , , и . SBIM, стр. 15-22. Eurographics Association, (2011)ThumbCam: Returning to single touch interactions to explore 3D virtual environments., , , и . ITS, стр. 403-408. ACM, (2014)Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness., , , и . Proc. ACM Hum. Comput. Interact., 4 (ISS): 197:1-197:19 (2020)Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction., , , , , , , , , и 3 other автор(ы). Comput. Graph., (2019)Perceiving depth: optical versus video see-through., , , , и . VRST, стр. 237-240. ACM, (2016)Designing Animated Transitions for Dynamic Streaming Big Data., , , и . VISIGRAPP (3: IVAPP), стр. 139-145. SCITEPRESS, (2022)VisMillion: A novel interactive visualization technique for real-time big data., , и . ICGI, стр. 86-93. IEEE, (2019)Using custom transformation axes for mid-air manipulation of 3D virtual objects., , , , и . VRST, стр. 27:1-27:8. ACM, (2017)Hands-on interactive tabletop LEGO application., , и . Advances in Computer Entertainment Technology, стр. 19. ACM, (2011)Foreword RAGI., , , и . Comput. Graph., (2022)