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Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units., , , , , , , и . HCI (8), том 12188 из Lecture Notes in Computer Science, стр. 366-382. Springer, (2020)Free of Walls: Participatory Design of an Out-World Experience via Virtual Reality for Dementia In-patients., , , , и . UMAP (Adjunct Publication), стр. 326-334. ACM, (2022)Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia., , , , , , , и . Virtual Real., 27 (1): 421-438 (марта 2023)Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game., , , , , , , и . HCI (9), том 8518 из Lecture Notes in Computer Science, стр. 699-710. Springer, (2014)Skyfarer: a mixed reality shoulder exercise game., , , , , и . SIGGRAPH Emerging Technologies, стр. 13:1. ACM, (2013)The Ledra Palace project: Using emerging technologies to communicate exhibition content-Evaluation of results., , , , , , , и . IMET, стр. 1-4. IEEE, (2022)ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality., , , , , , и . IMET, стр. 93-96. Eurographics, (2023)Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)., , , и . ICL (2), том 390 из Lecture Notes in Networks and Systems, стр. 1073-1084. Springer, (2021)Behavioral-based cheating detection in online first person shooters using machine learning techniques., , и . CIG, стр. 1-8. IEEE, (2013)An Overview of the Use of Chatbots in Medical and Healthcare Education., , , , , и . HCI (24), том 12785 из Lecture Notes in Computer Science, стр. 170-184. Springer, (2021)