Author of the publication

ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality.

, , , , , , and . IMET, page 93-96. Eurographics, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Frangoudes, Fotos
add a person with the name Frangoudes, Fotos
 

Other publications of authors with the same name

Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia., , , , , , , and . Virtual Real., 27 (1): 421-438 (March 2023)Free of Walls: Participatory Design of an Out-World Experience via Virtual Reality for Dementia In-patients., , , , and . UMAP (Adjunct Publication), page 326-334. ACM, (2022)Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units., , , , , , , and . HCI (8), volume 12188 of Lecture Notes in Computer Science, page 366-382. Springer, (2020)"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic., , , , , , , and . Int. J. Hum. Comput. Stud., (2022)Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)., , , and . ICL (2), volume 390 of Lecture Notes in Networks and Systems, page 1073-1084. Springer, (2021)The Ledra Palace project: Using emerging technologies to communicate exhibition content-Evaluation of results., , , , , , , and . IMET, page 1-4. IEEE, (2022)ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality., , , , , , and . IMET, page 93-96. Eurographics, (2023)Behavioral-based cheating detection in online first person shooters using machine learning techniques., , and . CIG, page 1-8. IEEE, (2013)An Overview of the Use of Chatbots in Medical and Healthcare Education., , , , , and . HCI (24), volume 12785 of Lecture Notes in Computer Science, page 170-184. Springer, (2021)Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula., , , , , and . DSP, page 1-4. IEEE, (2023)