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Building trust and shared knowledge in communities of e-learning practice: collaborative leadership in the JISC eLISA and CAMEL lifelong learning projects.

, , , , and . Br. J. Educ. Technol., 37 (6): 949-967 (2006)

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Morality Play: A Model for Developing Games of Moral Expertise., , and . Games Cult., 14 (4): 410-429 (2019)Playing Around With Morality: Introducing the Special Issue on "Morality Play"., , and . Games Cult., 14 (4): 299-305 (2019)A Discrete Event Calculus Implementation of the OCC Theory of Emotion., and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.. IE, volume 305 of ACM International Conference Proceeding Series, page 21. ACM, (2007)Using ILP to Improve Planning in Hierarchical Reinforcement Learning., and . ILP, volume 1866 of Lecture Notes in Computer Science, page 174-190. Springer, (2000)The Tale of Peter Rabbit: A Case-Study in Story-Sense Reasoning., , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 135-138. AAAI Press, (2007)Generating Stories with Morals., and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 217-222. Springer, (2013)Graph Decomposition for Efficient Multi-Robot Path Planning.. IJCAI, page 2003-2008. (2007)Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study., , , , and . Games Cult., 17 (1): 89-121 (2022)My Friend Scarlet: Interactive Tragedy in The Path., and . Games Cult., 7 (2): 111-126 (2012)