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Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality., , and . VRST, page 3:1-3:10. ACM, (2021)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model, and . (2021)cite arxiv:2104.04846Comment: 10 pages,2 figures.On the art of the evaluation and presentation of RIS-engineering., and . SEARIS, page 9-17. IEEE Computer Society, (2014)Introducing a Motivating Training Study Design to Compare auditory and tactile Streaming-based P300 BCIs., , , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2019)DEMO Exploring multimodal interaction techniques for a mixed reality digital surface, , , and . International Symposium on Mixed and Augmented Reality, (2014)To appear.VR/AR Case Studies., , , , , , , , , and 17 other author(s). Virtual and Augmented Reality, (2022)Rendering diffraction Phenomena on rough surfaces in Virtual Reality., , , , and . VRST, page 85:1-85:2. ACM, (2024)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality., , , , , , and . VRST, page 48:1. ACM, (2019)