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Gradual Transitions and their Effects on Presence and Distance Estimation

, , , and . Computers & Graphics, 34 (1): 26--33 (2010)

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Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality., , , , , and . ISMAR Adjunct, page 175-182. IEEE, (2022)Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality., , , , , and . ISMAR, page 386-395. IEEE, (2023)Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality., , , and . ISMAR Adjunct, page 373-377. IEEE, (2021)Intuitive User Interfaces for Real-Time Magnification in Augmented Reality., , and . VRST, page 12:1-12:10. ACM, (2023)A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems, , and . GI-Days, page 289--293. (2007)Traveling in 3D Virtual Environments with Foot Gestures and a Multi-Touch enabled WIM, , , and . Proceedings of Virtual Reality International Conference (VRIC 2010), page 171--180. (April 2010)Impact of Gender on Discrimination between Real and Virtual Stimuli, , , , and . Proceedings of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), page 10--15. (2009)Implementing Virtual Walking, and . Human Walking in Virtual Environments, Springer, (2012)Impact of Visual Orientation Cues on Angular Motion Redirection, , and . Proceedings of the GI-Workshop VR/AR, page 25-36. (2011)Comparing 3D Interaction Performance in Comfortable and Uncomfortable Regions, , , , , , , and . Proceedings of the GI-Workshop VR/AR, 3-14, (2013)