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The TERENCE Smart Games: Automatic Generation and Supporting Architecture, , , , и . Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), стр. 31-40. (2012)Preface., , и . IxD&A, (Spring 2022)A Composable Monitoring System for Heterogeneous Embedded Platforms., , , , , и . ACM Trans. Embed. Comput. Syst., 20 (5): 42:1-42:34 (2021)On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum., , , , , и . Sensors, 23 (4): 2192 (февраля 2023)An Investigation of Dynamic Partial Reconfiguration Offloading in Hard Real-Time Systems., , , и . DSD, стр. 192-198. IEEE, (2021)Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable?, , и . MECO, стр. 1-5. IEEE, (2019)Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements., , , и . MIS4TEL, том 292 из Advances in Intelligent Systems and Computing, стр. 69-76. Springer, (2014)Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach., , и . MIS4TEL, том 617 из Advances in Intelligent Systems and Computing, стр. 101-109. Springer, (2017)Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment., , , и . MIS4TEL, том 1007 из Advances in Intelligent Systems and Computing, стр. 153-163. Springer, (2019)Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects., , и . MIS4TEL, том 1241 из Advances in Intelligent Systems and Computing, стр. 226-238. Springer, (2020)