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Natural Language Understanding in Façade: Surface-Text Processing.

, and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 3-13. Springer, (2004)

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Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games., , , , , , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 326-329. Springer, (2011)Interviews Towards Designing Support Tools for TTRPG Game Masters., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 283-287. Springer, (2021)A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 91-97. Springer, (2022)Towards an Understanding of Character Believability., , and . FDG, page 24:1-24:9. ACM, (2023)Towards Computational Support with Language Models for TTRPG Game Masters., , and . FDG, page 78:1-78:4. ACM, (2023)Tools for Game Discovery Built Using Latent Semantic Analysis., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Crafting in Games., , , , and . Digit. Humanit. Q., (2017)Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation., , and . Games Cult., 3 (2): 175-198 (2008)Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 201-215 (2011)An interactive game-design assistant., and . IUI, page 90-98. ACM, (2008)