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Rain Simulation in Dynamic Scenes., , , , and . Int. J. Creative Interfaces Comput. Graph., 2 (2): 23-36 (2011)Enhancing the Rendering of Natural Scenes: Rain, Sea and Terrain.. Jaume I University, Spain, (2010)Técnicas para Visualización de lluvia en Entornos Virtuales., , and . CEIG, page 159-167. Eurographics Association, (2008)Automatic terrain generation with a sketching tool., , , and . Multim. Tools Appl., 70 (3): 1957-1986 (2014)Optimizing the Management and Rendering of Rain., , and . GRAPP, page 373-378. INSTICC Press, (2009)Incremental guideline formalization with tool support., , and . AIAI, volume 204 of IFIP, page 106-118. Springer, (2006)Real-time tessellation of terrain on graphics hardware., , , and . Comput. Geosci., (2012)Rendering continuous level-of-detail meshes by Masking Strips., , , , and . Graph. Model., 71 (5): 184-195 (2009)3D visualization of sea., , , and . J. Vis., 13 (4): 277-278 (2010)Performance of scheduling policies in adversarial networks with non synchronized clocks., , , , , , , , , and . ISCC, page 1071-1078. IEEE Computer Society, (2007)