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Другие публикации лиц с тем же именем

Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling., , и . CoRR, (2014)Integrating Opponent Models with Monte-Carlo Tree Search in Poker., , и . Interactive Decision Theory and Game Theory, том WS-10-03 из AAAI Technical Report, AAAI, (2010)Bayes-Relational Learning of Opponent Models from Incomplete Information in No-Limit Poker., , , , и . AAAI, стр. 1485-1486. AAAI Press, (2008)Abstraction and Generalization in Reinforcement Learning: A Summary and Framework., , и . ALA, том 5924 из Lecture Notes in Computer Science, стр. 1-32. Springer, (2009)Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games, , , , и . Papers from the IJCAI Workshop on Reasoning Representation and Learning in Computer Games, (2005)Effective and Diverse Adaptive Game AI., , и . IEEE Trans. Comput. Intellig. and AI in Games, 1 (1): 16-27 (2009)Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game., , и . ICCBR, том 3620 из Lecture Notes in Computer Science, стр. 5-20. Springer, (2005)Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning., , , и . AAAI, стр. 1535-1540. AAAI Press / The MIT Press, (2005)MCRNR: Fast Computing of Restricted Nash Responses by Means of Sampling., , и . Interactive Decision Theory and Game Theory, том WS-10-03 из AAAI Technical Report, AAAI, (2010)Learning with whom to communicate using relational reinforcement learning., , , , и . AAMAS (2), стр. 1221-1222. IFAAMAS, (2009)