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Genetic production systems for intelligent problem solving., и . J. Intell. Manuf., 10 (2): 181-186 (1999)Approximating Probabilistic Constraints for Surgery Scheduling Using Neural Networks.. LOD, том 11943 из Lecture Notes in Computer Science, стр. 643-654. Springer, (2019)Imitating play from game trajectories: Temporal difference learning versus preference learning., и . CIG, стр. 79-82. IEEE, (2012)Pilot, Rollout and Monte Carlo Tree Search Methods for Job Shop Scheduling., , и . LION, том 7219 из Lecture Notes in Computer Science, стр. 160-174. Springer, (2012)Learning Probabilistic Constraints for Surgery Scheduling Using a Support Vector Machine.. LION, том 11968 из Lecture Notes in Computer Science, стр. 121-134. Springer, (2019)Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go., и . IEEE Trans. Evol. Comput., 9 (6): 628-640 (2005)An Asynchronous Parallel Evolution Strategy.. International Journal of Computational Intelligence and Applications, 3 (4): 381-394 (2003)Evolution of Gene Coordination Networks., и . SEAL, том 1585 из Lecture Notes in Computer Science, стр. 430-437. Springer, (1998)Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation., и . CIG, стр. 52-59. IEEE, (2006)Deep Preference Neural Network for Move Prediction in Board Games.. CGW@IJCAI, том 818 из Communications in Computer and Information Science, стр. 34-45. Springer, (2017)