Author of the publication

Identification of Pure Painting Pigment Using Machine Learning Algorithms.

, , and . EvoMUSART, volume 12693 of Lecture Notes in Computer Science, page 52-64. Springer, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Mobile interface of the memoria project., , , and . SIGIR, page 904. ACM, (2007)Memoria mobile: sharing pictures of a point of interest., , , , and . AVI, page 412-415. ACM Press, (2008)Tag around: a 3D gesture game for image annotation., , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 259-262. ACM, (2008)Clip art retrieval combining raster and vector methods., , , and . CBMI, page 35-40. IEEE, (2013)A gesture based game for image tagging., , and . CHI Extended Abstracts, page 2685-2690. ACM, (2008)Identification of Pure Painting Pigment Using Machine Learning Algorithms., , and . EvoMUSART, volume 12693 of Lecture Notes in Computer Science, page 52-64. Springer, (2021)A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 97-106. Springer, (2023)Exploring the Behavior of the Player to Change the Course of a Game., and . CHI PLAY (Companion), page 285-290. ACM, (2016)Identification and Visualization of Pure and Mixed Paint Pigments in Heritage Artwork Using Machine Learning Algorithms., , and . SN Comput. Sci., 4 (2): 115 (March 2023)Using Deep Learning Techniques for Authentication of Amadeo de Souza Cardoso Paintings and Drawings., , and . EPIA (2), volume 11805 of Lecture Notes in Computer Science, page 172-183. Springer, (2019)