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Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study.

, , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 77-88. Springer, (2011)

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Experiencing Mirror Therapy in a Virtual Reality Environment., , , , , and . SeGAH, page 1-6. IEEE, (2023)Social Interaction in a Cooperative Brain-Computer Interface Game., , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 183-192. Springer, (2011)Modality switching and performance in a thought and speech controlled computer game., , and . ICMI, page 41-48. ACM, (2011)Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study., , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 77-88. Springer, (2011)Challenges of using Stereoscopic Displays in a Touch Interaction Context., , , and . BCS HCI, British Computer Society, (2014)Measuring Immersion and Affect in a Brain-Computer Interface Game., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 115-128. Springer, (2011)The immersive museum.. ITS, page 463-468. ACM, (2013)User expectations and experiences of a speech and thought controlled computer game., , , and . Advances in Computer Entertainment Technology, page 53. ACM, (2011)