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A General Equivalence Checking Framework for Multivalued Logic., , , , , and . ASP-DAC, page 61-66. ACM, (2021)Evaluation of singing enthusiasm for songs with multiple phrases., , , and . APSIPA, page 1-4. IEEE, (2016)Profiling Players with Engagement Predictions., , and . CoRR, (2019)LOOPLock 2.0: An Enhanced Cyclic Logic Locking Approach., , , , , and . IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 41 (1): 29-34 (2022)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)A Machine-Learning Item Recommendation System for Video Games., , , and . CoRR, (2018)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)AutoRhythm: A music game with automatic hit-time generation and percussion identification., , , and . ICME, page 1-6. IEEE Computer Society, (2015)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data., , , , , , , , , and 7 other author(s). IEEE Trans. Games, 11 (3): 215-226 (2019)