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Robots as Human Companions: A Review., , and . PACIS, page 246. (2022)Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences., , , , , and . Conference on Designing Interactive Systems, page 651-665. ACM, (2021)Snowflakes: A Prototyping Tool for Computational Jewelry., , , , and . CHI, page 636:1-636:15. ACM, (2021)Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs., , , , , , , , , and . CHI Extended Abstracts, page 111:1-111:5. ACM, (2022)MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations., , , , and . CHI PLAY (Companion), page 168-172. ACM, (2020)Otherworld: Ouija Board as a Resource for Design., and . HTTF, page 4:1-4:4. ACM, (2019)Psychedelic VR Experience: An Exploratory Study on Cosmic Flow., , and . MindTrek, page 23-30. ACM, (2022)E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?, , , , , , , and . SeGAH, page 1-8. IEEE, (2022)Playful Inspiration for a New Wave of Joyful Forest Technology., , , and . Conference on Designing Interactive Systems, page 1886-1903. ACM, (2023)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies., , , and . CHI, page 523:1-523:16. ACM, (2023)