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Extracting and Evolving Code in Product Lines with Aspect-Oriented Programming

, , , , , and . Transactions on Aspect-Oriented Software Development IV, volume 4640 of Lecture Notes in Computer Science, page 117--142. Springer, (2007)

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Speeding up Recommender Systems, , , and . Proceedings of the 2nd Workshop on Personalization in Future TV, (2002)Extracting and Evolving Code in Product Lines with Aspect-Oriented Programming, , , , , and . Transactions on Aspect-Oriented Software Development IV, volume 4640 of Lecture Notes in Computer Science, page 117--142. Springer, (2007)The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information., and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 583-597. Springer, (2022)A Mapping Study about Digital Transformation of Organizational Culture and Business Models., , , and . ICEIS (2), page 408-417. SCITEPRESS, (2022)Evaluating a middleware for crossmedia games., , , and . MPAC, page 43-48. ACM, (2007)Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study., , and . RE, page 275-280. IEEE Computer Society, (2007)Automating Functional Harmonic Analysis: The Funchal System., , and . ISM, page 759-764. IEEE Computer Society, (2005)Towards the Concept of Digital Dance and Music Instruments., , , and . NIME, page 89-94. nime.org, (2019)Automatic Discovery of Right Hand Fingering in Guitar Accompaniment., , , and . ICMC, Michigan Publishing, (2004)Resource Management in Complex Environments: Applying to Real Time Strategy Games., , and . SBGames, page 21-30. IEEE Computer Society, (2014)